My Crypto Heroes

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Conditions

Condition

  • 2024.01.29  Condition balance adjustment was implemented (old contents are shown at the bottom).

In My Crypto Heroes, your Heroes can be affected by conditions caused through Active or Passive Skills. A few examples are Confusion, Sleeping, Poison, and Fear. 

What's the effect?

Confusion

  • When the Hero fails to clear the effect, the Hero deals damage equal to 100% of the Hero's PHY to the random target (including allies).

  • When your Hero is Confusion, his/her passive skill doesn't happen.

Sleeping, Stun

  • When the Hero fails to clear the effect, nothing happens and reset your charge.

  • When your Hero is Sleeping or Stun, his/her passive skill doesn't happen.

Poison

  • When your Hero is active, Your Hero gets damage equal to 5~10% of your Hero's maximum HP. 

  • When your Hero is Poison, his/her passive skill happens.

Fear

  • When your Hero is Fear, his/her passive skill doesn't happen.

Bleed

  • Each time it becomes Active, it takes damage equivalent to 10% of the PHY of the hero who inflicted Bleed at the time of inflicting Bleed. (Example: If Hero A has PHY 300 and Bleeds Hero B, Hero B will take 30 Bleed damage even if Hero A's PHY changes to 200 the next time he takes Bleed damage. Bleed is removed and Bleed is applied again, the damage will change).

  • When your Hero is Bleed, his/her passive skill happens.

Barrier

  • Your Hero doesn't have any effect from the enemy once. 

  • When your Hero is Barrier, his/her passive skill happens. 

Prostration

  • When your Hero is Prostration, the Hero can't heal effect.

  • When a hero becomes Prostration, the activation rate of that hero's passive skills is halved.

Curse

  • When your Hero is Curse, his/her passive skill doesn't happen.

  • When a Curse hero deals damage to an enemy, that hero takes 20% of the damage dealt.

  • Even when a hero dies, the cursed condition is not removed, so Passive Skill, triggered when a hero dies, will not be activated.

Charm

  • A hero who performs an Active Skill while in Charm will swap the target "enemy" and "ally".

    • Heal HP of the ally with the lowest HP by 50%~60% of Healing Coefficient.

      • → Heal HP of the enemy with the lowest HP by 50%~60% of Healing Coefficient.

    • Deal damage to all enemies equal to 35%~40% of this Hero's INT.

      • → Deal damage to all allies equal to 35%~40% of this Hero's INT.

  • If "Self" are the target, it is not replaced.

e.g.) 

How to calculate

Confusion/Sleeping/Poison(INT abnormality)

Possibility= 30% ×(Attacker's INT/Target's INT)

Fear/Bleed/Stun(PHY abnormality)

Possibility= 30% ×(Attacker's PHY/Target's PHY)

Prostration/Charm

Possibility= 30% ×(The default Attacker's INT + PHY/The default Target's PHY + INT)

Curse

Possibility= 50% ×(The default Attacker's INT + PHY/The default Target's PHY + INT)

"Default" means the status when the battle starts.

  • Barriers are not overwritten because they prevent skill effects from occurring. Also, overwriting a curse with a curse does not reset the number of sustained actions.

  • There is a lower limit and an upper limit to the probability of the effect of a condition. The lower limit is 15% and the upper limit is 75%.

Effects that change the probability of inflicting a condition

After adding or subtracting the aura effect to or from the effect grant probability calculated by the above formula, the probability is adjusted to a range of 15% to 75%.

Example: Hero A with INT 200 and "Increases the chance of inflicting poison on the target by 30%" attacks Hero B with INT 100 and inflicts poison on the target.

The probability of effect application = 30% x (200/100) + 30% formula gives a 90% probability of effect application, but the final probability of effect application is 75% because the upper limit has been exceeded.

How to remove

  • Confusion: There is a 50% chance of removing Confusion each time the Hero's active turn comes.

  • Sleeping: There is a 25% chance of removing Sleeping each time when the Hero's active turn comes. If it is not removed on Active three times in a row, there is a 100% chance that it will be removed on the next Active.

  • Poison: There are no ways to remove Poison until the battle ends.

  • Fear: There is a 25% chance of removing Fear each time the Hero's active turn comes.

  • Bleed: When the five active turns of the Hero are passed, the Bleed is removed.

  • Stun: There is a 35% chance of removing Stun each time the Hero's active turn comes. Also, when the Hero gets damaged, the Stun is removed.

  • Barrier: When your Hero gets damaged, his/her Barrier is removed.

  • Prostration: There is a 25% chance of removing Prostration each time the Hero gets "Heal" effect. * If multiple HP recovery effects are received within the same Action, multiple dispel checks will be conducted.

  • Curse: When the five active turns of the Hero are passed, the Curse is removed.

  • Charm: When the two active turns of the Hero are passed, the Charm is removed.

Note:

  • When a Hero dies, as a rule, the condition is removed, but only the Curse is not.

  • When the battle ends, all effects are removed.

  • Your Hero doesn't get the multi-effects.


The following information is outdated prior to 2024.1.29.

Confusion

  • When the Hero fails to clear the effect, the Hero deals damage equal to 100% of the Hero's PHY to the random target (including allies).

  • When your Hero is Confusion, his/her passive skill doesn't happen.

Sleeping, Stun

  • When the Hero fails to clear the effect, nothing happens and reset your charge.

  • When your Hero is Sleeping or Stun, his/her passive skill doesn't happen.

Poison

  • When your Hero is active, Your Hero gets damage equal to 5% of your Hero's maximum HP. 

  • When your Hero is Poison, his/her passive skill happens.

Fear

  • When your Hero is Fear, his/her passive skill doesn't happen.

Bleed

  • When your Hero is active, Your Hero gets damage equal to 10% of your Hero's maximum HP. 

  • When your Hero is Bleed, his/her passive skill happens.

Barrier

  • Your Hero doesn't have any effect from the enemy once. 

  • When your Hero is Barrier, his/her passive skill happens. 

Prostration

  • When your Hero is Prostration, the Hero can't heal effect.

  • When your Hero is Prostration, his/her passive skill happens. 

Curse

  • When the Hero's Active, there is a 50% chance that the following "Curse" skills will be activated instead of the set ActiveSkill.

  1. Deal damage to this Hero equal to 20% of this Hero's decreased HP.

  2. May inflict Curse to the enemy with the lowest HP.

  • When your Hero is Curse, his/her passive skill doesn't happen.

  • Even when a hero dies, the cursed condition is not removed, so Passive Skill, triggered when a hero dies, will not be activated.

Charm

  • A hero who performs an Active Skill while in Charm will swap the target "enemy" and "ally".

    • Heal HP of the ally with the lowest HP by 50%~60% of Healing Coefficient.

      • → Heal HP of the enemy with the lowest HP by 50%~60% of Healing Coefficient.

    • Deal damage to all enemies equal to 35%~40% of this Hero's INT.

      • → Deal damage to all allies equal to 35%~40% of this Hero's INT.

  • If "Self" are the target, it is not replaced.

How to calculate

Confusion/Sleeping/Poison(INT abnormality)

Possibility= 30% ×(Attacker's INT/Target's INT)

Fear/Bleed/Stun(PHY abnormality)

Possibility= 30% ×(Attacker's PHY/Target's PHY)

Prostration/Curse/Charm

Possibility= 30% ×(The default Attacker's INT + PHY/The default Target's PHY + INT)

"Default" means the status when the battle starts.

  • Only Curse requires the opponent to be in other conditions as a prerequisite.

  • Only Curse will be overwritten.

  • Barriers are not overwritten because they prevent skill effects from occurring. Also, overwriting a curse with a curse does not reset the number of sustained actions.

Effects that change the probability of inflicting a condition

Increased probability of infliction and resistance may be added by hero auras and other means.

The percentage will be added or subtracted from the above formula.

If the base grant probability 30% x INT/INT was 300/100 = 90%, and grant probability + 10% and resistance + 50%.

90+10-50 = 50% would be the final probability.

How to remove

  • Confusion: There is a 50% chance of removing Confusion each time the Hero's active turn comes.

  • Sleeping: There is a 50% chance of removing Sleeping each time when the Hero's active turn comes.

  • Poison: There are no ways to remove Poison until the battle ends.

  • Fear: There is a 25% chance of removing Fear each time the Hero's active turn comes.

  • Bleed: When the five active turns of the Hero are passed, the Bleed is removed.

  • Stun: There is a 25% chance of removing Stun each time the Hero's active turn comes. Also, when the Hero gets damaged, the Stun is removed.

  • Barrier: When your Hero gets damaged, his/her Barrier is removed.

  • The possibility of Barrier is secret.

  • Prostration: There is a 35% chance of removing Prostration each time the Hero gets "Heal" effect.

  • Curse: When the five active turns of the Hero are passed, the Curse is removed.

  • Charm: When the one active turns of the Hero are passed, the Charm is removed.

Note:

  • When a Hero dies, as a rule, the condition is removed, but only the Curse is not.

  • When the battle ends, all effects are removed.

  • Your Hero doesn't get the multi-effects.

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