If a Hero's HP = 0 it will die, if all 3 Heroes die the Team is defeated
PHY【Physical: Physical Attack】、INT【Intelligence: Magic Attack】
PHY and INT are also subject to the success rate of status effects.
Healing Skills and amounts are also subject to PHY and INT
( skill user's INT + target's PHY ) / 2
PHY healing coefficient
( skill user's PHY + target's INT ) /2
AGI【Agility: Action Speed】
During Battle, the order of actions is determined by a "Charge" meter that reaches 1000. However, the additions to Charge can be influenced by AGI.
The Higher the AGI the more actions can be executed before your opponent. Also, some Skill Effects can be affected by or have an effect on resulting AGI.
For more information, please see our Charge page.
Parameters overall change as Heroes Level but each Hero has a unique Parameter Trend that can change.