If a Hero's HP = 0 it will die, if all 3 Heroes die the Team is defeated
Also PHY and INT are also subject to the success rate of of status effects.
Healing Skills and amounts are also subject to PHY and INT
( skill user's INT + target's PHY ) / 2
PHY healing coefficient
( skill user's PHY + target's INT ) /2
During Battle the order of actions are determined by a "Charge" meter that reaches 1000. However the additions to Charge can be influenced by AGI.
The Higher the AGI the more actions can be executed before your opponent. Also, some Skill Effects can be effected by or have an effect on resulting AGI.
For more information, please see our Charge page.
Parameters overall change as Heroes Level but each Hero has a unique Parameter Trend that can change.