Active Skill & Passive Skill
Heroes with Extensions set to them have 3 skills that are used in order. Also, each Hero has active skill called "Rest" which will replenish a small amount of HP.
When "Edit Skill" is conducted a new "Edit Skill" is acquired. Only one Art Skill can be used during Battle.
When multiple of the same Hero is held, additional skills are stacked and automatically fired under certain conditions in battle. While it acts similar to an action skill it is not deliberately set by the player and can occur multiple times.
The type of Aura Effect that is activated as an Action is also included in one type of passive skill.
[100% Chance, One Time] After this Hero's parameter total is of the original value less than 70%.
The original value of the parameter total is the sum of PHY+INT+AGI at the start of battle.
This is the parameter at the start of the battle, including the Extension increase.
It will only be triggered once this value falls below 70% "for the first time" due to debuffs, etc.
If Hero have 200 PHY, 100 INT, and 200 AGI at the start of battle, the total is 500.
Falls below 70% means the current value is less than 350 in total.
[100% Chance] After enemy with an abnormal status used an Active Skill
When an enemy is in an abnormal state due to its own Active Skill, the activation condition is satisfied from that action. Also, even if the enemy acts with an abnormality, it will not trigger if the abnormality is removed within the action.
[50% Chance, One Time]Add an effect to Florence Nightingale's Angel in White
The effect may be added and activated by Action when the skill is activated.
If it is not triggered, the decision to repeat the effect will be made, but after it is triggered once, it will not be triggered a second time.
[50% Chance, One Time] When one of allies except for this Hero dies
The timing is immediately after the death of an ally. Immediately after is the time between the Action that causes the death and the next "Active" Skill action.
During this time, it is possible for the Action to be triggered after a Passive Skill triggered at the same time.
Each time an ally dies, the decision itself will be made, but once it is triggered, it will not be triggered a second time.