## Damage & Cut Rate

Damage is a calculation of the Skill's effect on a Hero's Parameter. Damage is levied on the Target of a Skill

Damage Amount = (Attacker's PHY * ◯◯%) * ( 100% - Target's Cut Rate)

Damage reduction determined by a Hero's Status is called it's "Cut Rate" Cut Rate is calculated by PHY/2(%) of the Target's Skill. In the case of INT Damage, the Cut Rare is simply INT/2(%).

Below is an Example of Damage Calculation:

A Hero Attacks an enemy w/40% PHY and with a Skill of 100 PHY:

Damage = 100*40% = 40 Damage * (100% - Target's Skill Cut Rate%) (Target Hero's PHY is 60 with a Cut Rate of 30%)

40Damage * (100% - 30%)→ 40 * 70% → A Damage of 28 is done on the Target Hero's HP

Also, when Skills involve either the %HP, %AGI, or PHY Decrease% The Cut Rate does not exist and Damage is done based off the Attacker's Parameters.

### Other Damage Cutting

Damage reduction by aura effects, etc. also exist.

There are also effects that reduce damage by a set percentage, regardless of the cut rate.

Example: HP-dependent damage is cut by 50 %

The final damage of all HP-dependent damage, such as "max HP" or "decreased HP" will be reduced by 50%.

In the case of PHY/INT/AGI dependent, it reduces the final damage of all damage whose value is determined by the increase or decrease of each status.